assistance-engine/docs/developer.avapframework.com/USER_GUIDE_Debugging.md

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One of the key features of AVAP TM Dev Studio is its great
debugging support. AVAP TM Dev Studio's built-in debugger
helps accelerate your edit, compile, and debug loop.
## Debugger extensions
AVAP TM Dev Studio has built-in debugging support for the
Node.js runtime and can debug JavaScript, TypeScript, or any other
language that gets transpiled to JavaScript.
For debugging other languages and runtimes (including PHP, Ruby, Go,
C#, Python, C++, PowerShell and many others), look for{' '}
`Debuggers` extensions in the AVAP™ Dev Studio Marketplace or
select Install Additional Debuggers in the top-level Run menu.
Below are several popular extensions which include debugging support:
## Start debugging
The following documentation is based on the built-in Node.js debugger, but
most of the concepts and features are applicable to other debuggers as
well.
It is helpful to first create a sample Node.js application before reading
about debugging. You can follow the Node.js walkthrough to install Node.js
and create a simple "Hello World" JavaScript application (
`app.js` ). Once you have a simple application set up, this
page will take you through AVAP TM Dev Studio debugging
features.
## Run and Debug view
To bring up the Run and Debug view, select the{' '}
Run and Debug icon in the Activity Bar {' '}
on the side of AVAP TM Dev Studio. You can also use the keyboard
shortcut Ctrl+Shift+D.
The Run and Debug view displays all information related
to running and debugging and has a top bar with debugging commands and
configuration settings.
If running and debugging is not yet configured (no
`launch.json` has been created), AVAP TM Dev
Studio shows the Run start view.
## Run menu
The top-level Run menu has the most common run and debug
commands:
## Launch configurations
To run or debug a simple app in AVAP TM Dev Studio, select{' '}
Run and Debug on the Debug start view or press F5 and
AVAP TM Dev Studio will try to run your currently active file.
However, for most debugging scenarios, creating a launch configuration
file is beneficial because it allows you to configure and save debugging
setup details. AVAP TM Dev Studio keeps debugging configuration
information in a `launch.json` file located in a{' '}
`.vscode` folder in your workspace (project root
folder) or in your user settings or workspace settings.
To create a launch.json file, click the{' '}
create a launch.json file link in the Run start view.
AVAP TM Dev Studio will try to automatically detect your debug
environment, but if this fails, you will have to choose it manually:
Here is the launch configuration generated for Node.js debugging:
```javascript
{
` `"version": "0.2.0",
` `"configurations": [` `{
` `"type": "node",
` `"request": "launch",
` `"name": "Launch Program",
` `"skipFiles": ["<node\_internals>/\*\*"],
` `"program": "${workspaceFolder}\\app.js"
` `}
` `]
}
```
If you go back to the File Explorer view (Ctrl+Shift+E),
you'll see that AVAP TM Dev Studio has created a{' '}
`.vscode` folder and added the `launch.json` file to
your workspace.
Note that the attributes available in launch configurations vary from
debugger to debugger. You can use IntelliSense suggestions
(Ctrl+Space) to find out which attributes exist for a specific
debugger. Hover help is also available for all attributes.
Do not assume that an attribute that is available for one debugger
automatically works for other debuggers too. If you see red squiggles in
your launch configuration, hover over them to learn what the problem is
and try to fix them before launching a debug session.
Review all automatically generated values and make sure that they make
sense for your project and debugging environment
### Launch versus attach configurations
In AVAP TM Dev Studio, there are two core debugging modes,{' '}
Launch and Attach , which handle two
different workflows and segments of developers. Depending on your
workflow, it can be confusing to know what type of configuration is
appropriate for your project.
If you come from a browser Developer Tools background, you might not be
used to "launching from your tool," since your browser instance
is already open. When you open DevTools, you are simply{' '}
attaching DevTools to your open browser tab. On the other
hand, if you come from a server or desktop background, it's quite
normal to have your editor launch your process for you,
and your editor automatically attaches its debugger to the newly launched
process.
The best way to explain the difference between launch and{' '}
attach is to think of a launch {' '}
configuration as a recipe for how to start your app in debug mode{' '}
before AVAP TM Dev Studio attaches to it, while
an attach configuration is a recipe for how to connect
AVAP TM Dev Studio's debugger to an app or process
that's already running.
AVAP TM Dev Studio debuggers typically support launching a
program in debug mode or attaching to an already running program in debug
mode. Depending on the request (attach or launch), different
attributes are required, and AVAP TM Dev Studio's
launch.json validation and suggestions should help with that.
### Add a new configuration
To add a new configuration to an existing `launch.json` , use
one of the following techniques:
* Use IntelliSense if your cursor is located inside the configurations array.
* Press the Add Configuration button to invoke snippet IntelliSense at the start of the array.
* Choose Add Configuration option in the Run menu.
AVAP TM Dev Studio also supports compound launch configurations
for starting multiple configurations at the same time; for more details,
please read this section.
In order to start a debug session, first select the configuration named{' '}
Launch Program using the{' '}
Configuration dropdown in the{' '}
Run and Debug view. Once you have your launch
configuration set, start your debug session with F5.
Alternatively, you can run your configuration through the{' '}
Command Palette (Ctrl+Shift+P) by filtering on{' '}
Debug: Select and Start Debugging or typing 'debug
' and selecting the configuration you want to debug.
As soon as a debugging session starts, the DEBUG CONSOLE {' '}
panel is displayed and shows debugging output, and the Status Bar changes
color (orange for default color themes):
In addition, the debug status appears in the Status Bar
showing the active debug configuration. By selecting the debug status, a
user can change the active launch configuration and start debugging
without needing to open the Run and Debug view.
## Debug actions
Once a debug session starts, the Debug toolbar will
appear on the top of the editor.
### Run mode
In addition to debugging a program, AVAP TM Dev Studio supports{' '}
running the program. The{' '}
Debug: Run (Start Without Debugging) action is
triggered with Ctrl+F5 and uses the currently selected launch
configuration. Many of the launch configuration attributes are supported
in 'Run' mode. AVAP TM Dev Studio maintains a debug
session while the program is running, and pressing the{' '}
Stop button terminates the program.
## Breakpoints
Breakpoints can be toggled by clicking on the{' '}
editor margin or using F9 on the current line. Finer
breakpoint control (enable/disable/reapply) can be done in the{' '}
Run and Debug view's BREAKPOINTS {' '}
section.
* Breakpoints in the editor margin are normally shown as red filled circles.
* Disabled breakpoints have a filled gray circle.
* When a debugging session starts, breakpoints that cannot be registered with the debugger change to a gray hollow circle. The same might happen if the source is edited while a debug session without live-edit support is running.
If the debugger supports breaking on different kinds of errors or
exceptions, those will also be available in the{' '}
BREAKPOINTS view.
The Reapply All Breakpoints command sets all breakpoints
again to their original location. This is helpful if your debug
environment is "lazy" and "misplaces" breakpoints in
source code that has not yet been executed.
Optionally, breakpoints can be shown in the editor's overview ruler by
enabling the setting `debug.showBreakpointsInOverviewRuler` :
## Logpoints
A Logpoint is a variant of a breakpoint that does not "break"
into the debugger but instead logs a message to the console. Logpoints are
especially useful for injecting logging while debugging production servers
that cannot be paused or stopped.
A Logpoint is represented by a "diamond" shaped icon. Log
messages are plain text but can include expressions to be evaluated within
curly braces ('{}').
Just like regular breakpoints, Logpoints can be enabled or disabled and
can also be controlled by a condition and/or hit count.
### Triggered breakpoints
A trigged breakpoint is a breakpoint that is automatically enabled once
another breakpoint is hit. They can be very useful when diagnosing failure
cases in code that happen only after a certain precondition.
Triggered breakpoints can be set by right-clicking on the glyph margin,
selecting Add Triggered Breakpoint , and then choosing
which other breakpoint enables the breakpoint.
Triggered breakpoints work for all languages, and conditional breakpoints
may also be used as the trigger.
## Data inspection
Variables can be inspected in the VARIABLES section of
the Run and Debug view or by hovering over their source
in the editor. Variable values and expression evaluation are relative to
the selected stack frame in the CALL STACK section.
Variable values can be modified with the Set Value action
from the variable's context menu. Additionally, you can use the{' '}
Copy Value action to copy the variable's value, or{' '}
Copy as Expression action to copy an expression to access
the variable.
Variables and expressions can also be evaluated and watched in the{' '}
Run and Debug view's WATCH section.
Variable names and values can be filtered by typing while the focus is on
the VARIABLES section.
## Launch.json attributes
There are many `launch.json` attributes to help support
different debuggers and debugging scenarios. As mentioned above, you can
use IntelliSense (Ctrl+Space) to see the list of available
attributes once you have specified a value for the `type` {' '}
attribute.
The following attributes are mandatory for every launch configuration:
* `type` - the type of debugger to use for this launch configuration. Every installed debug extension introduces a type: node for the built-in Node debugger, for example, or php and go for the PHP and Go extensions.
* `request` - the request type of this launch configuration. Currently, launch and attach are supported.
* `name` - the reader-friendly name to appear in the Debug launch configuration dropdown.
Here are some optional attributes available to all launch configurations:
* `presentation` - using the order, group, and hidden attributes in the presentation object, you can sort, group, and hide configurations and compounds in the Debug configuration dropdown and in the Debug quick pick.
* `preLaunchTask` - to launch a task before the start of a debug session, set this attribute to the label of a task specified in tasks.json (in the workspace's .vscode folder). Or, this can be set to ${defaultBuildTask} to use your default build task.
* `postDebugTask` - to launch a task at the very end of a debug session, set this attribute to the name of a task specified in tasks.json (in the workspace's .vscode folder).
* `internalConsoleOptions` - this attribute controls the visibility of the Debug Console panel during a debugging session.
* `debugServer` -{' '} for debug extension authors only : this attribute allows you to connect to a specified port instead of launching the debug adapter.
* `serverReadyAction` - if you want to open a URL in a web browser whenever the program under debugging outputs a specific message to the debug console or integrated terminal. For details see section Automatically open a URI when debugging a server program below.
Many debuggers support some of the following attributes:
* `program` - executable or file to run when launching the debugger
* `args` - arguments passed to the program to debug
* `env` - environment variables (the value null can be used to "undefine" a variable)
* `envFile` - path to dotenv file with environment variables
* `cwd` - current working directory for finding dependencies and other files
* `port` - port when attaching to a running process
* `stopOnEntry` - break immediately when the program launches
* `console` - what kind of console to use, for example,{' '} `internalConsole` , `integratedTerminal` , or{' '} `externalTerminal`
## Variable substitution
AVAP TM Dev Studio makes commonly used paths and other values
available as variables and supports variable substitution inside strings
in `launch.json` . This means that you do not have to use
absolute paths in debug configurations. For example,{' '}
`${workspaceFolder}` gives the root path of a
workspace folder, `${file}` the file open in the
active editor, and ${env:Name} the environment variable
'Name'. You can see a full list of predefined variables in the
Variables Reference or by invoking IntelliSense inside the{' '}
`launch.json` string attributes.
```javascript
{
` `"type": "node",
` `"request": "launch",
` `"name": "Launch Program",
` `"program": "${workspaceFolder}/app.js",
` `"cwd": "${workspaceFolder}",
` `"args": ["${env:USERNAME}"]
}
```
## Platform-specific properties
`Launch.json` supports defining values (for example,
arguments to be passed to the program) that depend on the operating
system where the debugger is running. To do so, put a platform-specific
literal into the `launch.json` file and specify the
corresponding properties inside that literal.
Below is an example that passes " `args` " to the
program differently on Windows:
```javascript
{
` `"version": "0.2.0",
` `"configurations": [` `{
` `"type": "node",
` `"request": "launch",
` `"name": "Launch Program",
` `"program":
"${workspaceFolder}/node\_modules/gulp/bin/gulpfile.js",
` `"args": ["myFolder/path/app.js"],
` `"windows": {
` `"args": ["myFolder\\path\\app.js"]
` `}
` `}
` `]
}
```
Valid operating properties are " `windows` " for
Windows, " `linux` " for Linux, and "
`osx` " for macOS. Properties defined in an operating
system specific scope override properties defined in the global scope.
Please note that the `type` property cannot be placed inside a
platform-specific section, because `type` indirectly determines
the platform in remote debugging scenarios, and that would result in a
cyclic dependency.
In the example below, debugging the program always{' '}
stops on entry except on macOS:
```javascript
{
` `"version": "0.2.0",
` `"configurations": [` `{
` `"type": "node",
` `"request": "launch",
` `"name": "Launch Program",
` `"program":
"${workspaceFolder}/node\_modules/gulp/bin/gulpfile.js",
` `"stopOnEntry": true,
` `"osx": {
` `"stopOnEntry": false
` `}
` `}
` `]
}
```
## Global launch configuration
AVAP TM Dev Studio supports adding a "launch" object
inside your User settings. This "launch" configuration will then
be shared across your workspaces. For example:
```javascript
"launch": {
` `"version": "0.2.0",
` `"configurations": [{
` `"type": "node",
` `"request": "launch",
` `"name": "Launch Program",
` `"program": "${file}"
` `}]
}
```
## Advanced breakpoint topics
### Conditional breakpoints
A powerful AVAP TM Dev Studio debugging feature is the ability
to set conditions based on expressions, hit counts, or a combination of
both.
* Expression condition : The breakpoint will be hit whenever the expression evaluates to `true` .
* Hit count : The 'hit count' controls how many times a breakpoint needs to be hit before it will 'break' execution. Whether a 'hit count' is respected and the exact syntax of the expression vary among debugger extensions.
You can add a condition and/or hit count when creating a source breakpoint
(with the Add Conditional Breakpoint action) or
when modifying an existing one (with the{' '}
Edit Condition action). In both cases, an inline text
box with a dropdown menu opens where you can enter expressions:
Condition and hit count editing support is also supported for{' '}
function and exception breakpoints. You
can initiate condition editing from the context menu or the new inline{' '}
Edit Condition action.
An example of condition editing in the BREAKPOINTS view:
If a debugger does not support conditional breakpoints, the{' '}
Add Conditional Breakpoint and{' '}
Edit Condition actions will be missing.
### Inline breakpoints
Inline breakpoints will only be hit when the execution reaches the column
associated with the inline breakpoint. This is particularly useful when
debugging minified code which contains multiple statements in a single
line.
An inline breakpoint can be set using Shift+F9 or through the context menu
during a debug session. Inline breakpoints are shown inline in the editor.
Inline breakpoints can also have conditions. Editing multiple breakpoints
on a line is possible through the context menu in the editor's left
margin.
### Function breakpoints
Instead of placing breakpoints directly in source code, a debugger can
support creating breakpoints by specifying a function name. This is useful
in situations where source is not available but a function name is known.
A function breakpoint is created by pressing the + button
in the BREAKPOINTS section header and entering the
function name. Function breakpoints are shown with a red triangle in the{' '}
BREAKPOINTS section.
### Data breakpoints
If a debugger supports data breakpoints, they can be set from the context
menu in the VARIABLES view. The{' '}
Break on Value Change/Read/Access commands will add a
data breakpoint that is hit when the value of the underlying variable
changes/is read/is accessed. Data breakpoints are shown with a red hexagon
in the BREAKPOINTS section.
## Debug Console REPL
Expressions can be evaluated with the Debug Console REPL
(Read-Eval-Print Loop) feature. To open the Debug Console, use the{' '}
Debug Console action at the top of the Debug pane or use
the View: Debug Console command (Ctrl+Shift+Y).
Expressions are evaluated after you press Enter and the Debug Console REPL
shows suggestions as you type. If you need to enter multiple lines, use
Shift+Enter between the lines and then send all lines for evaluation with
Enter. Debug Console input uses the mode of the active editor, which means
that the Debug Console input supports syntax coloring, indentation, auto
closing of quotes, and other language features.
## Redirect input/output to/from the debug target
Redirecting input/output is debugger/runtime specific, so AVAP
TM Dev Studio does not have a built-in solution that works for
all debuggers.
Here are two approaches you might want to consider:
Here's an example `launch.json` configuration:
```javascript
{
` `"name": "launch program that reads a file from stdin",
` `"type": "node",
` `"request": "launch",
` `"program": "program.js",
` `"console": "integratedTerminal",
` `"args": ["<", "in.txt"]
}
```
This approach requires that the "<" syntax is passed through
the debugger extension and ends up unmodified in the Integrated Terminal.
## Multi-target debugging
For complex scenarios involving more than one process (for example, a
client and a server), AVAP TM Dev Studio supports
multi-target debugging.
Using multi-target debugging is simple: after you've started a first
debug session, you can just launch another session. As soon as a second
session is up and running, the AVAP TM Dev Studio UI switches to{' '}
multi-target mode :
* The individual sessions now show up as top-level elements in the{' '} CALL STACK view.
* The debug toolbar shows the currently active session {' '} (and all other sessions are available in a dropdown menu).
* Debug actions (for example, all actions in the debug toolbar) are performed on the active session. The active session can be changed either by using the dropdown menu in the debug toolbar or by selecting a different element in the CALL STACK view.
### Compound launch configurations
An alternative way to start multiple debug sessions is by using a{' '}
compound launch configuration. A compound launch
configuration lists the names of two or more launch configurations that
should be launched in parallel. Optionally a preLaunchTask can be
specified that is run before the individual debug sessions are started.
The boolean flag stopAll controls whether manually terminating one session
will stop all of the compound sessions.
```javascript
{
` `"version": "0.2.0",
` `"configurations": [` `{
` `"type": "node",
` `"request": "launch",
` `"name": "Server",
` `"program": "${workspaceFolder}/server.js"
` `},
` `{
` `"type": "node",
` `"request": "launch",
` `"name": "Client",
` `"program": "${workspaceFolder}/client.js"
` `}
` `],
` `"compounds": [` `{
` `"name": "Server/Client",
` `"configurations": ["Server", "Client"],
` `"preLaunchTask": "${defaultBuildTask}",
` `"stopAll": true
` `}
` `]
}
```
Compound launch configurations are displayed in the launch configuration
dropdown menu.
## Remote debugging
AVAP TM Dev Studio does not itself support remote debugging:
this is a feature of the debug extension you are using, and you should
consult the extension's page in the Marketplace for support and
details.
There is, however, one exception: the Node.js debugger included in AVAP
TM Dev Studio supports remote debugging. See the Node.js
Debugging topic to learn how to configure this.
## Automatically open a URI when debugging a server program
Developing a web program typically requires opening a specific URL in a
web browser in order to hit the server code in the debugger. AVAP
TM Dev Studio has a built-in feature "
serverReadyAction " to automate this task.
Here is an example of a simple Node.js Express application:
```javascript
var express = require('express');
var app = express();
app.get('/', function(req, res) {
` `res.send('Hello World!');
});
app.listen(3000, function() {
` `console.log('Example app listening on port 3000!');
});
```
This application first installs a "Hello World" handler for the
"/" URL and then starts to listen for HTTP connections on port
3000. The port is announced in the Debug Console, and typically, the
developer would now type (LINK) into their browser application.
The serverReadyAction feature makes it possible to add a
structured property `serverReadyAction` to any launch config
and select an "action" to be performed:
```javascript
{
` `"type": "node",
` `"request": "launch",
` `"name": "Launch Program",
` `"program": "${workspaceFolder}/app.js",
` `"serverReadyAction": {
` `"pattern": "listening on port ([0-9]+)",
` `"uriFormat": "(LINK)",
` `"action": "openExternally"
` `}
}
```
Here the `pattern` property describes the regular expression
for matching the program's output string that announces the port. The
pattern for the port number is put into parenthesis so that it is
available as a regular expression capture group. In this example, we are
extracting only the port number, but it is also possible to extract a full
URI.
The `uriFormat` property describes how the port number is
turned into a URI. The first %s is substituted by the first capture group
of the matching pattern.
The resulting URI is then opened outside of AVAP TM Dev Studio
("externally") with the standard application configured
for the URI's scheme.
### Trigger Debugging via Edge or Chrome
Alternatively, the action can be set to debugWithEdge or debugWithChrome.
In this mode, a webRoot property can be added that is passed to the Chrome
or Edge debug session.
To simplify things a bit, most properties are optional and we use the
following fallback values:
* pattern :{' '} `"listening on.\* (https?://\\S+|[0-9]+)"` {' '} which matches the commonly used messages "listening on port 3000" or "Now listening on: (LINK)".
* uriFormat : "(LINK)"
* webRoot :{' '} `"${workspaceFolder}"`
### Triggering an Arbitrary Launch Config
In some cases, you may need to configure additional options for the
browser debug session--or use a different debugger entirely. You can do
this by setting `action` to `startDebugging` with a{' '}
`name` property set to the name of the launch configuration to
start when the `pattern` is matched.
The named launch configuration must be in the same file or folder as the
one with the `serverReadyAction` .
Here the serverReadyAction feature in action:
## Next steps
To learn about AVAP TM Dev Studio's Node.js debugging
support, take a look at:
* Node.js - Describes the Node.js debugger, which is included in AVAP TM Dev Studio.
* TypeScript - The Node.js debugger also supports TypeScript debugging.
To see tutorials on the basics of Node.js debugging, check out these
videos:
* Intro Video - Debugging - Showcases the basics of debugging.
* Getting started with Node.js debugging - Shows how to attach a debugger to a running Node.js process.
To learn about debugging support for other programming languages via AVAP
TM Dev Studio extensions:
* C++
* Python
* Java
To learn about AVAP TM Dev Studio's task running support, go
to:
* Tasks - Describes how to run tasks with Gulp, Grunt, and Jake and how to show errors and warnings.
To write your own debugger extension, visit:
* Debugger Extension - Uses a mock sample to illustrate the steps required to create a AVAP TM Dev Studio debug extension.
## Common questions
### What are the supported debugging scenarios?
Debugging of Node.js-based applications is supported on Linux, macOS, and
Windows out of the box with AVAP TM Dev Studio. Many other
scenarios are supported by AVAP TM Dev Studio extensions
available in the Marketplace.
### I do not see any launch configurations in the Run and Debug view dropdown.
What is wrong?
The most common problem is that you did not set up launch.json or there is
a syntax error in that file. Alternatively, you might need to open a
folder, since no-folder debugging does not support launch configurations.